Elsword Balance

Elsword

Skill
Before
After
[Dungeon]
Destruction Skill Damage Increase: +50%

[PvP]
Destruction Skill Damage Increase: +25%
[Dungeon]
Destruction Skill Damage Increase: +20%

[PvP]
Destruction Skill Damage Increase: +10%
[Tenacity] skill
[Strength] skill

Skill features changed.
Slam the ground with your sword. If used along with Armageddon Blade, Critical Sword or Phantom Sword damage and range are increased 1.2 times.
[Strength] skill

[Dungeon]
Fire Pillar: 588%

[PvP]
Fire Pillar: 212%
[Tenacity] skill

[Dungeon]
Fire Pillar: 294%

[PvP]
Fire Pillar: 106%
--
• Casting speed increased by 50%.
• Cast will not move forward.

Knight Emperor

Skill
Before
After
--
Launch efficiency decreased. Casting speed increased by 100%.
--
• Affected by Action Speed properly.
[Special Active Cooldown Reduction]
(when Sword Gust activated)
Amount: -7 seconds
Reactivation Cooldown: 5 seconds
[Special Active Cooldown Reduction]
(when a Vitality skill is used)
Amount: -7 seconds
Reactivation Cooldown: 5 seconds
Sword Energy: 1.5x
[Dungeon] Sword Energy: 1.5x

[PvP] Sword Energy: 1.2x
[PvP] Cannot use skills while being hit.
[PvP] Cannot use skills while being hit for 1 second.
Cooldown: 0 seconds
Cooldown: 3 seconds
[Counter Patience]
(when debuffed)
Physical Attack Increase per stack: 13%
[Counter Patience]
(when attacked or debuffed)
Physical Attack Increase per stack: 13%
--
New effect added.
When Awakened, [Destruction] skills will trigger Eldrit enhanced sword blasts that deal 15% damage of the skill used.
Certain skills have their casting speed increased by 50%. Affected skills: Double Slash, Grand Cross, Sandstorm
[Sonic Blade]
Duration: 10 seconds
[Sonic Blade]
Duration: 5 seconds
--
Casting speed increased by 100%. Applies [Mortal Blow] debuff that reduces 100 Elemental Resistance. (Max 3 stacks, 25 per stack in PvP)
--
Hitstuns properly while hit by the skill (applies to all stages).

Rune Master

Skill
Before
After
--
[PvP] Suction range decreased.
--
Skill features changed.
Fire Rune will activate Fire Sword, Ice Rune - Ice Sword. Another Rune skill used will swap it to Poison Sword. (Duration and chance are removed)

When used in Awakening, Elemental Resistance -50 (Max. 3 stacks) per hit of the enhanced sword.
[Dungeon]
Fire: 354%
[Dungeon]
Fire: 650%
--
The skill is removed.
--
The skill is added back.
Lower damage than Fire Rune, but freezes the target for 5 seconds once, and continues with Frostbite debuff for 5 seconds.
--
Vertical and horizontal range increased. Changed to unified hitbox.
Critical Damage Increase: 150% → 200%
Critical Damage Increase: 150% → 180%
[Dungeon]
Defense Ignore Amount: 50%
Movement/Action Speed Increase: 20%

[PvP]
Defense Ignore Increase: 10%
Movement/Action Speed Increase: 20%
[Dungeon]
Defense Ignore Amount: 25%
Movement/Action Speed Increase: 20%

[PvP]
Defense Ignore Increase: 10%
Movement/Action Speed Increase: 20%

Applies to your allies as well.

Immortal

Skill
Before
After
[PvP]
Falling Swords: 271%
Stops on platforms.

[PvP]
Falling Swords: 150%
--
Changed so aiming works properly, even if you are not the party host.
[Reversal Strike]
Critical Hit Chance: 20%
Reactivation Cooldown: 8 seconds
Duration: 5 seconds
[Reversal Strike]
Critical Hit Chance removed.
Reactivation Cooldown removed.
Duration: 20 seconds
On hit with Commands or Active Skills:

[Bleed]
Activation Chance: 6%
Duration: 4 seconds

[Ignore Defense] (debuff)
Activation Chance: 5%
Amount: 100%
On hit with Commands or Active Skills:

[Bleed]
Activation Chance: 6%
Duration: 4 seconds

[Ignore Defense] (debuff → buff)
[Dungeon]
Activation Chance: 100%
Amount: 50%
Duration: 5 seconds
Reactivation Cooldown: 10 seconds
[PvP]
Activation Chance: 5%
Amount: 10%
Duration: 5 seconds
Reactivation Cooldown: 10 seconds
Hitbox moves with the caster.
Hitbox is stationary.
--
A new HUD is displayed in order to help with finding out when the [Ultimate Power] effect is available.
--
[Sharp Wound] — debuff icon is displayed.
--
1st Conwell skill displays as a buff. 2nd Conwell skill consumes the buff.

Aisha

Skill
Before
After
--
System features changed.

Using skills will fill a new gauge located under MP. Use memorizable skills while holding the V key to duplicate the skill used (fires without animation). This action has a reactivation cooldown of 7 seconds. Memorized skill deals 70% of original skill damage, but it can be further increased while consuming the gauge (up to 120%).

--
[Dungeon] Does not push affected enemies far away.
[Dungeon] Lightning Discharge: 3257%
[Dungeon] Lightning Discharge: 5257%
--
Last fireball's push decreased. Can move faster after casting.
--
Spawns always ahead of Aisha.
[Dungeon]
Outer Fire Pillar: 331%
Central Fire Pillar: 370%
Launch removed.

[Dungeon]
Outer Fire Pillar: 431%
Central Fire Pillar: 470%

Aether Sage

Skill
Before
After
[Enhanced] vs [Critical]

[Final Enhanced Skill]
Damage is decreased by 30%, but skill will hit twice.
[Persistent] vs [Powerful]

[Final Enhanced Skill]
Moving speed and range are increased by 1.5 times.
[Dungeon]
Base Magical Attack Increase: 3%
Extra Magical Attack Increase: 3%
Combat Power thresold: 500,000 CP
Maximum increase: 40%
[Dungeon]
Self Magical Attack Increase: 20%

Ally Only:
Base Magical Attack Increase: 10%
Extra Magical Attack Increase: 3%
Combat Power thresold: 350,000 CP
Maximum increase: 40%
--
The skill is removed.
[Dungeon]
Cooldown: 60 seconds
Duration: 5 seconds
MP per second: +45

[PvP]
Cooldown: 60 seconds
Duration: 15 seconds
MP per second: +5

The effect is cancelled when hit by an attack.
[Dungeon]
Cooldown: 45 seconds
Duration: 5 seconds
MP per second: +45
The effect is not cancelled when hit by an attack.

[PvP]
Cooldown: 60 seconds
Duration: 15 seconds
MP per second: +5
The effect is cancelled when hit by an attack.
--
The skill will not freeze the same enemy more than once.
Merged at Meteor Shower.
--
Changed to an install skill. Once used, stays on the field. Disappears after 5 seconds. (You can still hold it if you want to)
--
Tracking range increased.
Merged at Chain Burst.
[PvP]
Damage: 503%
[PvP]
Damage: 1153%
On Fire Magic Skill use: +40 MP
Max MP: +100
Fire Magic Skill effect moved to [Elemental Research].

[Dungeon]
Natural MP Gain Increase: +2
When Wisdom Aura active, Natural MP Gain Increase: +20

[PvP]
Natural MP Gain Increase: +2

Max MP: +200
--
Casting speed increased by 50%.
[Dungeon]
Cyclone: 289%

[Final Enhanced Skill]
Reduce KD by 2 per hit.
• Merged at Meteor Shower.
• Changed so the target is always pushed while receiving hits, even with the Gigantic trait or Giant Potion.
• Size and speed increased.
• Splash damage possible.

[Dungeon]
Cyclone: 482%

[Final Enhanced Skill]
Damage increased by 1.2 times.
--
Skill features changed.
Swap between Fire, Earth & Lightning, Water and Wind modes. (Merged skills inherit Traits, Cooldown and MP Cost from [Fire Mode] skills)

[Fire Mode]
Fire Skill damage increase: 10%
Fire Skill Defense Ignore: 20%

[Water & Ice Mode]
Chain Burst → Water Cannon
Meteor Shower → Blizzard Shower
Fireballs become Iceballs.

[Earth & Lightning Mode]
Chain Burst → Chain Lightning
Meteor Shower → Lightning Shower
Staff attacks inflict additional stone explosion damage. Fireballs changed to Electric Balls.

[Wind Mode]
Chain Burst → Gust Strike
Meteor Shower → Cyclone
Movement and Jump Speed: +30% (PvP: 10%)
Teleport Casting Speed: +50% (Dungeon only)
--
Skill features changed.
Summon two fireballs that will track enemies in range. When the fireballs meet, they explode.
Natural MP Gain Increase: +2
Skill Cooldown Decrease: 10%
Natural MP Gain Increase moved to [Endless Mana].

[Dungeon]
On Fire Magic Skill use: +30% of Max MP
Skill Cooldown Decrease: 10%

[PvP]
On Fire Magic Skill use: +2% of Max MP
Skill Cooldown Decrease: 10%
--
Merged at Meteor Shower.
[Dungeon]
Magical Attack Increase per Stack: 4%
[Dungeon]
Magical Attack Increase per Stack: 8%
Critical and Maximize Increase per Stack: 4%
--
Initial hit inflicts hitstun.
[Dungeon]
Memorize Skill Cooldown Reduction: 90%

[PvP]
Memorize Skill Cooldown Reduction: 50%
[Dungeon]
Memorize Skill Cooldown Reduction: 50%

[PvP]
Memorize Skill Cooldown Reduction: 50%
--
Elemental Body effects removed.
[Dungeon]
Ice Shard: 217%
• Casting speed increased by 60%.

[Dungeon]
Ice Shard: 270%
[Dungeon]
Ice Spear Shot: 2964%
Ice Spear Explosion: 5201%
• Changed so it always explodes to hit enemies in front of you, even if in air.

[Dungeon]
Ice Spear Shot: 4500%
Ice Spear Explosion: 7000%
Ignore Defense: 100%

[PvP]
Ignore Defense: 20%
Frostbite chance: 10%

Frostbite duration: 10 seconds

[Dungeon]
Damage: 154% x10 (at 12 SP)

[PvP]
Damage: 92% x10 (at 12 SP)
An old [Tenacity] skill is added back and merged at Chain Burst.
Frostbite duration: 5 seconds (chance 100%)

[Dungeon]
Damage: 400% x7

[PvP]
Damage: 120% x7
--
New [Tenacity] skill added. (Merged at Chain Burst).
Similar to XZZ combo's wind part.

[Dungeon]
Staff Strike: 200%
Gust: 450% x7
Stun duration: 5 seconds

[PvP]
Staff Strike: 200%
Gust: 450% x7
Stun duration: 2.5 seconds
--
New [Strength] Wind skill added.
Summons a freshening breeze. Enemies hit receive 10% more damage while being pushed for 10 seconds. It also applies a buff that increases Movement and Jump Speed to you and your party members.

[Empowered] vs [Critical]
Cooldown: 16 seconds
MP Cost: 180

[Dungeon]
Breeze: 700% x12
Movement/Jump Speed Increase: 20%
Duration: 20 seconds

[PvP]
Breeze: 200% x12
Movement/Jump Speed Increase: 10%
Duration: 10 seconds
--
New [Strength] skill added.
Causes a debris avalanche. Remaining rock shards will fall on the ground, then explode. (High awakening and mana feed for both enemy and Aisha)

[Haste] (80%) vs [Gigantic] (120%)
Cooldown: 18 seconds
MP Cost: 200

[Dungeon]
Rock Shards: 200% x30
Remaining Rock Shards: 50% x15
Remaining Rock Shards Explosion: 150% x15

[PvP]
Rock Shards: 80% x30
Remaining Rock Shards: 25% x15
Remaining Rock Shards Explosion: 70% x15
--
New [Bravery] Earth skill added.
Collapse the ground with earth shattering powers to create a gigantic boulder that is thrown forward, following curved paths. It becomes smaller with each enemy hit until it dissolves.

[Light] (80%) vs [Haste] (70%)
Cooldown: 22 seconds
MP Cost: 300

[Dungeon]
Gigantic Boulder: 350% x20
Size Decrease: 100% → 50%
Dissolve: 3200%

[PvP]
Gigantic Boulder: 100% x20
Size Decrease: 100% → 50%
Dissolve: 1600%
--
New [Bravery] Wind skill added.
Take a deep breath and blow off your enemies with soul-sucking wind.

[Heavy] vs [Haste] (80%)
Cooldown: 19 seconds
MP Cost: 300

[Dungeon]
Shock: 3200%
Blow: 900% x5
Immobility and Silence duration: 4 seconds

[PvP]
Shock: 1200%
Blow: 300% x5
Immobility and Silence duration: 2 seconds
--
New effect added.
Each time double casting is executed, Total Special Active Cooldown is decreased by 25% (PvP: 10%) (Reactivation cooldown: 5 seconds).
--
Skill features changed.
Throw several fireballs that will act as mines. Enemies that step on them will get hitstunned and burnt for 5 seconds.
[Dungeon]
Tornado: 202%
Merged at Meteor Shower.

[Dungeon]
Tornado: 300%
The effect is cancelled when hit by an attack.
New feature added.
Reset last used Special Active Skill's cooldown. (Dungeon only) (Also applies to allies)

[Dungeon] The effect is not cancelled when hit by an attack.
[PvP] The effect is cancelled when hit by an attack.
--
Casting speed increased. Movement Speed decrease removed.
[Dungeon] Lightning Strike: 385%
[Dungeon] Lightning Strike: 585%
--
Tracking range increased.

Oz Sorcerer

Skill
Before
After
[Enhanced] trait

[Final Enhanced Skill]
Curse debuff's effect increased by 50%.
[Powerful] trait

[Final Enhanced Skill]
Moving speed and range are increased by 1.5 times.
[PvP]
Damage: 405%
[PvP]
Damage: 330%

• Travel range reduced.
• All hits inflict hitstun.
• Time stop added in PvE.
• Individual web hitboxes moved to be closer to each other and overlap easier.
[Enhanced] trait

[Dungeon]
Death Field: 3378%
[Gigantic] trait

[Dungeon]
Death Field: 8378%

• Death Mark removed.
• Range and casting speed increased.

[Dungeon] If enemy's HP is lower than 15%, kill automatically (does not work on bosses).
--
Skill features changed.
Inherited from [Petit Angkor - Heavy Stone].
[Dungeon]
Demonic Stone Crash: 99%
Demonic Stone Explosion: 230%

[Dungeon]
Demonic Stone Crash: 40%
Demonic Stone Explosion: 94%
Can be used even if stage is over.

[Dungeon]
Demonic Stone Crash: 299%
Demonic Stone Explosion: 530%

[Dungeon]
Demonic Stone Crash: 140%
Demonic Stone Explosion: 184%
[Dungeon/PvP]
Duration: 7 seconds
[Dungeon]
Duration: 30 seconds

[PvP]
Duration: 7 seconds
--
The skill is removed.
[Dungeon]
Angkor Hug: 31%
Angkor Explosion: 197%
[Dungeon]
Angkor Hug: 61%
Angkor Explosion: 394%
--
New [Tenacity] skill added.
[Killing Blow 1] (110%) vs [Light] (90%)
Summon lots of spiders to prevent mana break for 2 seconds.
[Dungeon/PvP]
Defense Ignore: 100%
[Dungeon]
Defense Ignore: 100%

[PvP]
Defense Ignore: 25%
[Final Enhanced Skill]
Burn MP by 2 per hit.
Skill features changed.
Casting speed increased. Changed to a one-hit skill. Black hole range increased.

[Final Enhanced Skill]
Damage is increased by 1.2 times.
--
New effect added.
Certain skills' casting speed increases.
[Target skills]: Plasma Cutter (40%), Gust Storm (30%), Aging (70%), Abysmal Field (70%), Dark Web (45%).
[Dungeon]
Explosion: 472%
Explosion (Awakening): 638%
[Dungeon]
Explosion: 972%
Explosion (Awakening): 1238%
[Dungeon]
Death Ray: 348%
[Dungeon]
Death Ray: 248%

• Changed to an install skill.
• Casting speed drastically increased.
--
• Changed to an install skill.
• Casting speed increased.
[Dungeon]
Black Hole Explosion: 4813%
[Dungeon]
Black Hole Explosion: 6200%

Vertical range increased.
--
Hit monsters are attracted to the center of the skill.

Metamorphy

Skill
Before
After
[Dungeon]
Base Physical Attack Increase: 3%
Extra Physical Attack Increase: 3%
Combat Power thresold: 500,000 CP
Maximum increase: 40%
[Dungeon]
Self Physical Attack Increase: 20%

Ally Only:
Base Physical Attack Increase: 10%
Extra Physical Attack Increase: 3%
Combat Power thresold: 350,000 CP
Maximum increase: 40%
--
Can cancel out of animation much earlier.
Max MP: +100

[Dungeon]
Physical Attack Increase: 10%

[PvP]
Physical Attack Increase: 4%
Max MP: +200

[Dungeon]
Physical Attack Increase: 20%

[PvP]
Physical Attack Increase: 4%
[Dungeon]
Mana Gust: 557% ~ 836%
Magic Explosion: 3809% ~ 5714%

[PvP]
Mana Gust: 125% ~ 188%
Magic Explosion: 860% ~ 1291%
• Casting speed drastically increased. Now affected by Action Speed.
• Size increased.
• Size Increase (if there are targets): 10% ~ 60%

[Dungeon]
Mana Gust: 836%
Magic Explosion: 5714%

[PvP]
Mana Gust: 188%
Magic Explosion: 1291%
[Dungeon]
First Stomp: 920%
Second Stomp: 2458% (hits once)
[Dungeon]
First Stomp: 500%
Second Stomp: 1500% (hits multiple times as Aisha falls down)
[Dungeon]
First & Second: 753%
Third: 1003%
[Dungeon]
First & Second: 1450%
Third: 1200%

Can move faster after casting. Invincibility frames increased.
[Enhanced] trait

[Dungeon]
Multi Hits: 282%
[Gigantic] trait

[Dungeon]
Multi Hits: 600% (splash damage)

• Range drastically increased.
• Casting speed increased.
• Moves far forward.
• Can also be used in midair.
[Dungeon]
Damage: 4512%
[Dungeon]
Damage: 8500%

Casting speed increased by 60%. Can move faster after casting.
--
• Casting speed increased by 50% and animation speed increased by 100% (explodes and divides 2 times faster, motion speed increased).
• Changed so it falls directly in front of the caster.
--
New Passive added for consistency of passive count between classes.
• While under the effect of Power Aura, Space Distortion becomes stationary, but its max duration is decreased by 50%.
• Convert Energy Balls to physical damage and enhance staff attacks hitstun.
[Dungeon/PvP]
Physical Attack Increase: 17%
Duration: 7 seconds
[Dungeon]
Physical Attack Increase: 25%
Duration: 20 seconds

[PvP]
Physical Attack Increase: 17%
Duration: 7 seconds
[Dungeon]
Damage: 1845%
[Dungeon]
Damage: 4000%

• Can move faster after casting.
• Invincibility frames increased.
Movement Speed and Physical Attack Power increase dependent on current MP.
Skill feautures changed.
• When you are at 50% of Max MP, applies +10% Physical Attack Power buff for 5 seconds (Reactivation Cooldown: 1 second).
• Movement Speed increases dependent on current MP.
--
New effect added.
Using Sparkling Skills will grant [Sparkle Time] buff.

[Sparkle Time]
Sparkling Skills: Super Nova, Guillotine Press, Space Distortion, Megaton Press, Energy Spurt, Air Stunner, Crazy Worm, Impact Zone

[Dungeon]
MP recovery while under the effect: +20 MP/s
Teleport MP cost decrease: 50%
Duration: 30 seconds

[PvP]
MP recovery while under the effect: +1 MP/s
Teleport MP cost decrease: 25%
Duration: 15 seconds
--
Rolled back to stun for 3 seconds on hit.
--
Casting speed increased by 70%.
--
• Casting speed increased by 35%.
• Improved so small targets get hit by at least 3 hits.
Max MP Increase: +50
New effect added.
• Max MP Increase removed.
• Critical and Maximize Increase while Magical Makeup is active: +20%
--
Casting speed increased by 65%.
[Dungeon]
Damage: 1845%
[Dungeon]
Damage: 4000%
[Dungeon]
Space Collision: 1321%
[Dungeon]
Space Collision: 2500%
Ignore Defense: 100%

[PvP]
Ignore Defense: 20%
[Dungeon/PvP]
Hit durability: 5
Duration: 5 seconds
Hit durability removed.

[Dungeon]
Duration: 15 seconds

[PvP]
Duration: 3 seconds
[Dungeon]
Multi Hits: 344%
Casting speed increased by 50%.

[Dungeon]
Multi Hits: 500%
[Dungeon]
Defense Ignore: 100%

[PvP]
Defense Ignore: 25%
[Dungeon]
Ignore Defense: 50%

[PvP]
Ignore Defense: 15%

Rena

Skill
Before
After
--
Can move faster after casting.
[Dungeon]
Damage: 4362%
[Dungeon]
Damage: 7500%
[PvP]
Normal: 270%
Awakened: 344%
[PvP]
Normal: 110%
Awakened: 130%

Anemos

Skill
Before
After
--
Changed not to push hit targets.
[PvP]
Kick: 801%
Shockwave: 805%
Casting speed increased.

[PvP]
Kick: 450%
Shockwave: 455%
[Reversed] vs [Useful]
[Reversed] vs [Empowered]

• Adjusted the position of diving depending on the enemy to hit it as much as possible.
- Even if you miss the target, it will reroute at closest target.
[Critical] trait
[Persistent] trait

Super Armor duration increased. Dash distance reduced.
Kicks Damage Increase: 40%
[Dungeon] Kicks Damage Increase: 40%

[PvP] Kicks Damage Increase: 10%
MP Usage: 150 MP
MP Usage: 70 MP

Can move faster after casting. The buff applies right after casting.
Arrow Command Knock-back Distance Increase: 500
Arrow Command Knock-back Distance Increase changed to an effect that makes Arrow Commands pull enemies towards you to fulfil the melee combat character concept.

New features added.
In Dungeon, depending on the current amount of NF bars, recover MP per second.
Per NF bar: +4 MP/s

Whenever [Nature's Force] buff is active, skills that successfully hit will have a 20% chance to recover an awakening bead.
Upon hit with Dive Kick Bombing, Nature's Force, or Reflective Kick:
Special Active Skill Cooldown -7 seconds
Reactivation Cooldown: 5 seconds
Upon using Dive Kick Bombing, Nature's Force, or Reflective Kick:
Special Active Skill Cooldown Speed 1.5x
Duration: 15 seconds
Reactivation Cooldown removed.
--
• Recover half of MP used if not fired.
• Cooldown count upon charge.
Wind Skill Critical Chance: 100%

Wind Skills: Perfect Storm, Aero Tornado, Rising Falcon, Crescent Kick, Low Kick, Spinning Crescent, Gyro Kick, Tempest, Dive Kick Bombing, Violent Attack
[Dungeon] Wind Skill Critical Chance Increase: 100%

[PvP] Wind Skill Critical Chance Increase: +15%

Wind Skills: Perfect Storm, Aero Tornado, Rising Falcon, Crescent Kick, Low Kick, Spinning Crescent, Gyro Kick, Tempest, Dive Kick Bombing, Violent Attack, [+Phoenix Strike, +Spinning Kick, +Sharp Fall]
Upon Awakening with 1/2/3 orbs:
[Dungeon/PvP]
Critical/Maximize +15%, Defense +20% (Duration: 15/30/45 seconds)
Upon Awakening:

[Dungeon]
Maximize +15%, Damage Reduction +20%, MP Usage -20% (Duration: 45 seconds)

[PvP]
Maximize +15%, Defense +20% (Duration: 15 seconds)
--
Always fires fully charged.
[Dungeon]
Small Gust: 837%
Howling Wing: 445%
Casting speed increased by 100%.

[Dungeon]
Small Gust: 1000%
Howling Wing: 550%
--
• Adjusted the position of diving depending on the enemy to hit it as much as possible.
- Even if you miss the target, it will reroute at closest target.
--
New [Mod] skill added.
Old Tempest, but the slide attack does not move forward.

Daybreaker

Skill
Before
After
--
Skill features changed.
Changed to a quick cast buff skill. Applies +20% Action Speed buff for all allies within its range.
--
Melee damage decrease removed.
Aim time: 10 seconds
Aim time: 4 seconds

[Dungeon] Invincible while aiming.
[PvP] Super Armor while aiming.
[PvP]
Gust Arrow: 466%
Explosion Arrow: 525%
[PvP]
Gust: 350%
Explosion: 420%
[Strength] skill
[Tenacity] skill
--
[Dungeon] Explosion delay time reduced.
[Dungeon] Damage: 3428%
[Dungeon] Damage: 1200%
Reactivation Cooldown removed.
[Tenacity] skill
[Useful] trait
[Strength] skill
[Gigantic] trait

Skill features changed.
Throw a wind bomb that causes a wide-ranged explosion.

[Dungeon]
Wind Bomb Explosion: 7200%

[Dungeon]
Wind Bomb Explosion: 1300%
[Dungeon]
Tornado: 248%
[Dungeon]
Tornado: 500%
Movement/Jump Speed +20%
Duration: 30 seconds

Wind speed increased.
While inside Gungnir:
MP Recovery rate increased by 100%
While inside Gungnir:

[Dungeon]
Cooldown Acceleration 1.5x (Caster only)
MP Recovery rate increased by 100% (Allies)

[PvP]
MP Recovery rate increased by 100% (Allies)

• If [Mod] Gungnir used, provide a buff for 7 seconds.
--
Rolled back to before RE:BOOT.

Invincible while shooting. Super Armor while aiming.
[Blessed Bow Skills]: Backflip Shot, Arc Shot, Hunter's Steadiness, Shooting Magnum, Stigma Shot, Rapid Shot, Aero Strafe
[Blessed Bow Skills]: Backflip Shot, Arc Shot, Hunter's Steadiness, Shooting Magnum, Stigma Shot, Rapid Shot, Aero Strafe, [+Ace in the Hole, +Gungnir]
--
Horizontal range increased.
[Strength] skill
[Tenacity] skill

Twilight

Skill
Before
After
--
Erendil skills can also proc Vital Point Piercing.
Activation Chance: 80%
Damage Increase: 40%
Activation Chance: 100%
Damage Increase: 30%
[Dungeon]
Physical Defense Decrease: 65%
Invincible while inside the smoke
Duration: 3 seconds
[Dungeon]
Physical Defense Decrease: 65%
Damage Reduction +20% while inside the smoke
Duration: 15 seconds
--
Post-cast delay reduced.
[Enhanced] trait
[Critical] trait
--
Backward jump distance lowered.
--
An issue where the skill does not deal damage resolved.
[Haste] trait
[Heavy] trait
--
New effect added.
Whenever [Erendil Enhance] buff is active, skills that succesfully hit will have a 20% chance to recover an awakening bead. Additionally, gain 10% MP Usage reduction per Awakening Bead.
--
New effect added.
When using Eldrasil skills, accelerate cooldown of Special Actives by 1.5 times and increase Special Active Skill Damage by 10% for 15 seconds.
--
Backward jump distance lowered.
Changed to normal hitstun.
[Dungeon]
Release Power: 335%
Pre-cast delay reduced.

[Dungeon]
Release Power: 400%
Defense Ignore: 60%
--
Skill features changed to remind Trapping Arrow - Buster.
--
Affected by Action Speed.

Raven

Skill
Before
After
--
System revamped.

Eve

Skill
Before
After
--
Casting speed increased.

Code: Ultimate

Skill
Before
After
[Flexibility] skill
[Tenacity] skill

Hit target will be frozen for 5 seconds. Only first hit freezes.
--
Casting motion can be cancelled earlier.
Whip Explosion Max Hits: 64
Whip Explosion Max Hits: 32
Whip Explosion Hits spawn per enemy and inflict Splash Damage. Total range and casting speed increased.
--
Appears closer to the caster.
--
Explosion does not push enemies anymore. Casting speed increased. Enemies dragged by the skill will lose their collision hitbox.
[Tenacity] skill
[Flexibility] skill
--
Range increased.
[Dungeon]
Plasma Bullet: 534%
[Dungeon]
Plasma Bullet: 834%
--
Allies inside Atomic Shield will deal 20% more damage.
Bleed duration: 6 seconds
Defense Decrease: 40%
Duration: 10 seconds

Bleed debuff replaced with Defense Decrease debuff. Casting speed drastically increased. Sharp Orb retract feature removed.
--
Range increased. Tracking range increased.
--
The skill is removed.
--
New [Mod] skill added.
Only one hit.

[Dungeon]
Shockwave: 9200%

[PvP]
Shockwave: 1800%

Code: Esencia

Skill
Before
After
--
• Spawns three fists.
• You can move faster after casting the skill.
• Casting speed increased by 50%.
• Knock Up damage removed.
[Dungeon]
Damage: 847% x4
[Dungeon]
Damage: 7200%

Range drastically increased.
[Dungeon]
MP Recovery per Second: +1.25 MP x [Summoned Units]

[PvP]
MP Recovery per Second: +0.25 MP x [Summoned Units]
[Dungeon]
MP Recovery per Second: +7 MP x [Summoned Units]

[PvP]
MP Recovery per Second: +1.25 MP x [Summoned Units]
--
Skill features changed.
Assault Spear - Buster will spawn per enemy in wide range. You can move faster after casting.
--
Casting speed increased. Time stop added back.
--
Now summons [Dimension Link - Century].
Summon Bond Skill Damage Increase: +10%
Summon Bond Skill Damage Increase: +20%
--
New effect added.
Using Electron Skills will activate [Electron Mastery] buff.

[Electron Mastery]
[Dungeon] Electron Skills Damage Increase: +20%
Duration: 30 seconds

[PvP] Electron Skills Damage Increase: +10%
Duration: 15 seconds
Max hits: 17~20
Max hits: 27~30

Casting speed increased.
Oberon Guard Duration: 7 seconds
Super Armor Duration: 3 seconds
[Dungeon]
Oberon Guard and Super Armor Duration: 20
seconds

[PvP]
Oberon Guard and Super Armor Duration: 5
seconds

Applies to your allies as well.

Code: Sariel

Skill
Before
After
--
[Dungeon] Tracking hits will pierce.

[PvP] Tracking efficiency reduced. Enemies stop receiving hitstun after some time (while not mid skill).
[Dungeon]
Triangle Damage: 346% → 898%
[Dungeon]
Triangle Damage: 650%

Charge feature removed. Projectile movement speed drastically increased.
--
Skill features changed.
Fires a gigantic laser with high vertical range. (Can be also activated in mid-air)
[Dungeon]
Electric Spear: 116% → 78% → 40%
[Dungeon]
Electric Spear: 232% → 156% → 80%
[Dungeon]
Energy Release: 5904%
Electrical Explosions: 262%
[Dungeon]
Energy Release: 7500%
Electrical Explosions: 600%
--
[Dungeon] Tracking hits will pierce.

[PvP] Tracking efficiency reduced. Enemies lose receiving hitstun after some time (while not mid skill).
--
Passive MP Recovery effect removed.
[Dungeon]
Enhanced Electronic Spear: 23%
[Dungeon]
Enhanced Electronic Spear: 46%

Hitstun vanishes earlier.
--
Casting speed increased by 100%.
[Dungeon]
Fusion Field - Multiple Electric Spears: 216%
[Dungeon]
Fusion Field - Multiple Electric Spears: 316%
[Dungeon]
Strength Skills Damage Increase: +20%
Bravery Skills Damage Increase: +30%
[Dungeon]
Strength/Bravery Skills Damage Increase: +30%
--
New effect added.
Activating El Crystal Spectrum or Energetic Heart while in Awakening will apply [Mana Cheat] buff depending on the number of Awakening Beads used.

[Mana Cheat]
[Dungeon] Natural MP Recovery: [Awakening Bead Count] x 7 MP/s
[PvP] Natural MP Recovery: [Awakening Bead Count] x 0.7 MP/s
[Dungeon]
Explosion: 4138%
[Dungeon]
Explosion: 7138%

Range increased.
[Dungeon]
Shockball: 65%
[Dungeon]
Shockball: 95%

Ara

Skill
Before
After
--
Casting speed drastically increased. Can also move faster after casting.
--
Press the skill once more to perform a jump.
--
Casting speed increased by 50%.

Apsara

Skill
Before
After
--
[Dungeon] Invincible during casting.
• Does not move forward.
--
[Dungeon] Invincible during casting.
• Does not move forward.
--
[Dungeon] Invincible during casting.
• Does not move forward.
--
• Does not move forward.
• Secret Art casting speed increased by 80%.
[Dungeon]
Full Moon Slash: 3945% → 5129%
[Dungeon]
Full Moon Slash: 8245%

• Circular Slash removed.
• Full Moon Slash always activated fully charged.
--
Secret art casting speed increased by 120%.
--
Does not move forward.
--
Frontal Block and Turn Around effects removed.
Defense Ignore: 30%
Defense Ignore Chance Per Stack: 4%
Defense Ignore: 20%
Defense Ignore Chance Per Stack: 20%
--
The skill is removed.
--
Skill features changed.
Fires three dragons that will follow curved paths.
--
New [Mod] skill added.
Hit enemies will be immobile for 5 seconds (2 in PvP).
[Dungeon]
Matchless Strikes: 335%
[Dungeon]
Matchless Strikes: 535%
--
The skill is removed.
--
New [Mod] skill added.
Features inherited from Quick Thrust.

Devi

Skill
Before
After
--
[Dungeon] Invincible when casting.
--
Casting speed increased.
--
First Step can be performed by casting Force Spear. (Force Spear does not chain to Wind Wedge)
--
[Dungeon] Invincible during casting.
--
Skill added back.
[Dungeon] Invincible when casting.
[Regenerating (2)] vs [Powerful]

Cooldown: 10 seconds
[Persistent] vs [Empowered]

[Dungeon] Cooldown: 5 seconds
[PvP] Cooldown: 12 seconds

Super Armor added.
--
New feature added.
[Dungeon]
All Speed Increase: 20% (unnormalized)
--
Range and casting speed increased by 100%.
Not affected by Action Speed.

[Dungeon]
Defense Ignore: 100%

[PvP]
Damage: 547%
Affected by Action Speed. Casting speed increased by 50%.

[Dungeon]
Defense Ignore: 60%

[PvP]
Damage: 272%
[Regenerating (2)] vs [Powerful]

Cooldown: 5 seconds
[Persistent] vs [Empowered]

[Dungeon] Cooldown: 3 seconds
[PvP] Cooldown: 7.5 seconds

Acceleration! buff removed. Super Armor added.
[Dungeon]
Magical Attack Increase: 10%
Magical Defense Increase: 10%
Duration: 10 seconds
[Dungeon]
Magical Attack Increase: 10%
Damage Reduction Increase: 15%
Duration: 20 seconds

[PvP]
Magical Attack Increase: 10%
Damage Reduction Increase: 5%
Duration: 10 seconds
--
The skill is removed.
--
Skill features changed.
Suction range increased. Leaves an energy field that continuously damages enemies in range.
--
New features added.
Force Spear and Ignition Spear Range: +50%
[Falling Dragon]: uses 5 Spirit Orbs and 150 MP
[Chi Release]
[Dungeon] Special Active Skill Damage +30%
[PvP] Special Active Skill Damage +12%
Cooldown Acceleration: 1.5x

[Fear of Wolves]
Critical Damage +20%, Ignore Guard upon hit
[Chi Release]
[Dungeon] Special Active Skill Damage +20%
[PvP] Special Active Skill Damage +12%
Cooldown Acceleration: 1.5x

[Fear of Wolves]
Critical Damage +20%, Ignore Guard upon casting
--
Skill features changed.
Additional spheres removed. The skill deals only one hit (7000% in Dungeon, 1500% in PvP).
Cooldown: 10 seconds
[Dungeon] Cooldown: 5 seconds
[PvP] Cooldown: 12 seconds

Super Armor added.
[Dungeon]
Energy Wave: 4533%
[Dungeon]
Energy Wave: 6533%

Does not follow curved paths. Pre-cast delay decreased and casting speed increased.

Shakti

Skill
Before
After
--
[Dungeon] Invincible while casting.
--
[Dungeon] Invincible while casting.
--
[Dungeon] Invincible while casting.
--
Not affected by cooldown reduction or acceleration.
--
Hitbox changed to match the visual effect, so it becomes larger.
[Dungeon]
Descend Lightning: 113%

[PvP]
Descend Lightning: 18%
Reactivation cooldown removed.
Treated as combo damage.

[Dungeon]
Proc Chance: 20%
Descend Lightning: 3200%

[PvP]
Proc Chance: 10%
Descend Lightning: 300%
--
Casting speed increased.
[Dungeon]
Fox Fire: 232%

[PvP]
Fox Fire: 74%
[Dungeon]
Fox Fire: 162%

[PvP]
Fox Fire: 30%
--
[PvP] Visible to enemies in PvP. 5 hits received will remove Super Armor. Cannot move through obstacles or enemies.
--
First Step removed.
--
[Dungeon] Applies [Shadow Pressure]. All Speed -30%.

[PvP] Applies [Shadow Pressure]. All Speed -10%.
[Enhanced] vs [Ruthless]
[Haste] (80%) vs [Light] (80%)
[Mana Release]
(Upon using Spell Skills)
Cooldown Acceleration: 2x
[Mana Release]
(Upon using Spell Skills)
Cooldown Acceleration: 3x
[Dungeon]
Fox Fire, Blue Flames: 203%
[Dungeon]
Fox Fire, Blue Flames: 145%
[Dungeon]
Thunder: 578%
Lightning: 719%

[PvP]
Thunder: 220%
Lightning: 273%
[Dungeon]
Thunder: 347%
Lightning: 431%

[PvP]
Thunder: 132%
Lightning: 163%
--
New [Mod] skill added.
--
The skill is removed.

Elesis

Skill
Before
After
--
Casting speed drastically increased. Push distance reduced. Stun removed.
--
Casting speed drastically increased.
--
• Casting speed increased by 50%.
• Cast will not move forward.

Empire Sword

Skill
Before
After
--
Casting speed drastically increased.
--
Frontal Block feature removed.

Flame Lord

Skill
Before
After
[Dungeon]
Explosion: 399%
[Dungeon]
Explosion: 500%
[Dungeon]
Resistance to Fire Attributes Increase: 150
Fire Command Damage Increase: 50%

[PvP]
Resistance to Fire Attributes Increase: 150
Fire Command Damage Increase: 15%
Location swapped with Invincible Fire (Lv 60). Name changed to Heat Release.

Skill features changed.
Unlocks [Heat Release] system. You can unleash [Heat] stacks to receive a powerful effect for a short duration that only affects the next Special Active used and resets All Skill Cooldown by pressing the V key. The effect is based on your current [Heat] stacks and uses them up. When [Heat] reaches 20 stacks, the V key icon will blink and burn.

[Heat Release]
(per 1 Heat stack)

Skill Size Increase: 4%
Damage Increase: 5% (2.5% in PvP)
Defense Ignore: 2%
All Skill Cooldown reset
Skills unleash Soul Ignition projectiles (2 per) (Dungeon only)
Duration: 5s
Reactivation Cooldown: 20s
--
Casting speed increased.
--
Location swapped with Flame Protection (Lv 80).
--
New [Bravery] skill added.
When the skill is released, it unleashes powerful conflagration that inflicts Flame Rose to every enemy hit (ignores debuff immunity). The Flame Rose explodes after a second and is capable of dealing splash damage on stacked targets.

[Dungeon]
Conflagration: 50% x20
Flame Rose Explosion: 5000% per target

[PvP]
Conflagration: 25% x20
Flame Rose Explosion: 1500% per target

Location swapped with Soul Ignition.
--
Super Armor added.
--
Casting speed drastically increased. Travel distance decreased.
--
Effect moved from Body of Fire.
[Dungeon]
Fire Command Damage Increase: 50%

[PvP]
Fire Command Damage Increase: 15%
[Dungeon]
Initial Attack: 1264%
Flame Dash: 610%
[Dungeon]
Initial Attack: 1264%
Flame Dash: 1400%
[Dungeon]
Initial Attack: 656%
Consecutive Attack: 424%
[Dungeon]
Initial Attack: 1256%
Consecutive Attack: 1024%
--
The skill is removed.
--
New [Tenacity] skill added.
Drain heat from nearby enemy. Applies 4 additional [Heat] stacks. If you are initially at 0 [Heat] stacks, the enemy cannot perform action for 6 seconds.
[Reversed] trait

[Dungeon]
Flame Black Hole: 170%
Orb Explosion: 3452%

Max. Stacks: 5
[Gigantic] (130%) trait

[Dungeon]
Flame Black Hole: 350%
Orb Explosion: 4500%

Stacking feature removed. Always fires fully stacked. Casting speed increased by 20%. Freeze frames duration adjusted to match the duration of suction effect.
--
Increased number of hits for first 2 seconds.
--
Location swapped with Heart of Fire (Lv 99).
--
Hitstun on Fire Stigma removed.
--
Effect moved from Body of Fire and increased.
[Dungeon/PvP]
Resistance to Fire Attributes Increase: 250
--
Changed to be [Mod].
--
The skill is removed.
--
Location swapped with Avatar of Fire.
[Burning Spirit]
Increase Moving Speed/Action Speed/Attack Power when attacking enemies under Burning Status Effect, High Heat Status Effect, and Fire Stigma (1 sec. Cooldown)

Duration: 10 seconds
Location swapped with Body of Fire (Lv 15). Skill feautres changed.
[Heat System]
Chivalry system becomes enhanced by fire. You cannot switch to Annihilation and Gale anymore. Chivalry bars get replaced with 20 Heat bars gained by using a Special Active.

[Heat]
Magical Attack Increase per Stack: 1% (0.5% in PvP)
Natural MP Recovery per Stack: +1 (+0.2 in PvP)
Action Speed Increase per Stack: 0.5%
Movement/Jump Speed Increase per Stack: 2%
Cooldown Acceleration Increase: 1.025 per Stack (Dungeon only)
Duration per Stack: 5 seconds
Stacks lost after duration: 1
--
New effect added.
Awakening with a certain number of Awakening Beads will increase [Heat] stacks by a certain amount.

[Dungeon/PvP]
On Awakening with 1/2/3 Awakening Beads, increase [Heat] stacks by 5/10/15.
--
Super Armor added.
[Dungeon]
Damage: 414%
[Dungeon]
Damage: 1000%
--
New [Mod] skill added.
Produces high vertical explosion.
--
Recovery time after casting each part decreased.
--
The skill is removed.

Bloody Queen

Skill
Before
After
[Dungeon]
Dark Energy Beam: 595%
[Dungeon]
Dark Energy Beam: 850%

[Blood Hit]
When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%
(Blood Hit does not consume HP if your HP is below 20%)
--
Vertical hitbox size slightly increased.
[Dungeon]
Void Splitter: 1360%
HP Consuming Void Explosion: 252%
[Dungeon]
Void Splitter: 970%
HP Consuming Void Explosion: 180%

[Blood Hit]
When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%
(Blood Hit does not consume HP if your HP is below 20%)
[Dungeon]
Damage: 332%
Casting speed increased.
[Dungeon]
Damage: 500%

[Blood Hit]
When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%
(Blood Hit does not consume HP if your HP is below 20%)
--
Hitbox changed to unified. Each enemy in range will receive the same amount of hits.
[Dungeon]
Sawblade Attack: 350% x15
--
Skill features changed.
Produces numerous void splitters covering a large area. Cannot be held.
[Dungeon]
Sword Aura: 973%
Hitbox unified.
[Dungeon]
Sword Aura: 1500%

[Blood Hit]
When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%
(Blood Hit does not consume HP if your HP is below 20%)

LuCiel

Skill
Before
After
--
Casting speed and range drastically increased.
--
Tracking issues fixed and range increased.
[Soul Shackles]
Movement Speed: -50%
Action Speed: -30%
[Dungeon]
Skill feautres changed.
Changed to be completely homing. If there are multiple targets, damage is distrubuted so every enemy's received damage is halved. Casting speed of the skill is drastically increased.

[Soul Shackles]
Movement Speed: -50%
Action Speed: -30%

[PvP]
Skill feautres remain unchanged.

[Soul Shackles]
Movement Speed: -50%
Action Speed: -30%
--
The skill is added back.

Catastrophe

Skill
Before
After
[Absorbing] trait
[Haste] trait
Skill feautres changed.
Changed to be a long-ranged powerful strike. Cannot chain to Dark Crescent anymore.

[Dungeon]
Strike: 7200%
Defense Ignore: 100%

[PvP]
Strike: 1800%
Defense Ignore: 25%
[Tenacity] skill

CP Gain: 2
[Dungeon] Sword Strike: 731% x3
[PvP] Sword Strike: 293%
[Strength] skill

Range increased.

CP Gain: 4
[Dungeon] Sword Strike: 731% x12
[PvP] Sword Strike: 125%
--
The skill is removed.
--
Hitbox range increased.
--
Skill features changed.
Darkness Demon Chance becomes 100%. Increases the range of Oblivion.
[Tenacity] skill

CP Gain: 2
[Dungeon] Demonic Explosion: 437%
[PvP] Demonic Explosion: 158%
[Strength] skill

Range increased.

CP Gain: 4
[Dungeon] Demonic Explosion: 1337%
[PvP] Demonic Explosion: 258%
[Dungeon] Shockwave: 1200%
Vertical hitbox range increased.

[Dungeon] Shockwave: 2000%
[Dungeon] Demonic Cry: 660%
[Dungeon] Demonic Cry: 920%

Innocent

Skill
Before
After
--
[Dungeon] Invincible while firing. Super Armor while charging.
[PvP] Super Armor while firing and charging.
[Tenacity] skill
[Strength] skill
Skill feautres changed.
Together with Lu, besiege your enemies and stop them from taking actions while being damaged. Releases multiple Gun-Blade and Soul Spear attacks.
Can be still chained to [Fantasy Impromptu - 2nd Movement].
--
The skill is removed.
--
Aim time reduced to 3 seconds.
Works properly even if you are not the host.
--
Casting speed drastically increased. Does not push enemies out of the skill.
Size / Damage Increase per Combination skill: 5%
Max Stacks: 5
Size / Damage Increase per Combination skill: 10%
Max Stacks: 3
--
Magic Spear Descent hits do not push enemies out of the skill.

Diangelion

Skill
Before
After
[Dungeon]
Defense Decrease: -30%
[Dungeon]
Defense Decrease: -15%
CP Usage: 0~10 CP
CP Usage: 0 or 10 CP

Nightmare damage removed. Double press the skill key to consume 10 CP and cast it once again with increased size.
--
The skill is removed.
[Dungeon]
Warp: 883%
Slaughter: 883%
[Dungeon]
Warp: 1700%
Slaughter: 1700%
--
Can be used under 25% HP now.

Rose

Skill
Before
After
--
Hit target is recaught by an additional kick after casting.

[Dungeon]
Additional Kick: 720%

[PvP]
Additional Kick: 350%
--
Additional Kick feature removed.
--
No longer launches.
Renamed Rising Shot → Silver Bullet.
--
Can aim downwards. Casting speed increased.
--
Skill features changed.
Set up fire machine and burn enemies in close range by your hand cannons. The skill inflicts splash damage.
(Changed to an install type skill.)

Tempest Burster

Skill
Before
After
Super Armor during firing.
[Dungeon] Invincible during firing.
[PvP] Super Armor during firing.

Movement and casting speed increased.
All Skill Cooldown Decrease (After Using an Active Skill): -3 seconds
All Skill Cooldown Decrease (After Using a Laser Skill): -2 seconds

[Dungeon] Active skills can be used during Over Strike (consume MP instead)
Duration: 10 seconds
Duration removed (always applies during Over Strike).
[Persistent] vs [Ruthless]

[Tenacity] skill
[Heavy] vs [Haste]

[Strength] skill

Skill features changed.
Summon several lasers which target enemies and fire from the sky. Targets hit by laser will be struck by electricity and continuously stunned for 4 seconds (PvP 1 second). Eletricity deals splash damage.
--
Vertical range increased.
--
Enemy knock-up reduced.
--
Changed to be [Mod].
[Dungeon]
Laser: 2531%
Always fires fully charged.

[Dungeon]
Laser: 7531%
--
Changed to an install skill. Casting speed increased by 60%.
Super Armor during firing.
[Dungeon] Invincible during firing.
[PvP] Super Armor during firing.

Movement and casting speed increased. Freeze changed to one hit (6 seconds). Frostbite removed.
--
Casting speed increased by 50%. Affected by Action Speed. Does not launch on the last hit. Pull intensity increased.
Buff Duration: 20 seconds
Buff duration removed, always active during Over Strike.
--
Follows curved paths. Vertical range increased. Inflicts splash damage.
[Dungeon]
Laser: 1136%

[PvP]
Laser: 304%
[Dungeon]
Laser: 8136%

[PvP]
Laser: 1800%

Range decreased. Casting speed increased by 80%.
--
New [Mod] skill added.
Fire homing bullets and lasers that will follow paths.
--
Skill features changed.
Fires three sets of high vertically and horizontally lasers that will follow curved paths.
[Ice Zone] Duration: 5 seconds
[Dungeon]
[Ice Zone] Duration: 10 seconds

[PvP]
[Ice Zone] Duration: 5 seconds
-
Casting speed increased by 100%. Hit limit removed.
--
Enemy knock-up reduced.
Duration Per Stack: 5 seconds
Duration Per Stack: 15 seconds
[Energy Overcharge]
Chance: 50%
[Energy Overcharge]
Chance: 100%

Black Massacre

Skill
Before
After
[Evil] trait
[Gigantic] (120%) trait

Skill features changed.
Continuously damage enemies with kicks and chains. If used along with Chain Powder, a phantom doppelganger is summoned to execute the skill.
--
[PvP] Push effect efficiency decreased.
Elusive Motion: Max. 30 stacks
Elusive Motion: Max. 10 stacks

Casting and movement speed increased.

[Dungeon] Invincible while extending.
[PvP] Super Armor while extending.
Evasive Shooting ECP Recovery: 100% ECP
Evasive Shooting ECP Consumption: -100% ECP
--
Skill features changed.
Changed to an install skill. Instead of damaging enemies with chains in caster's closest range, throws chains forward. Additionally, hitbox changed to match the visual effect so it becomes larger.
[Festival of Blood]
When attacking enemies inflicted with [Bleed]


[Dungeon]
Max. Stacks: 30
Physical Attack Increase: 2%
All Speed Increase: 0.4%
Critical Rate Increase: 2%
Duration Per Stack: 60 seconds

[PvP]
Max. Stacks: 30
Physical Attack Increase: 0.5%
All Speed Increase: 0.2%
Critical Rate Increase: 1%
[Festival of Blood] acquisition condition changed.

[Festival of Blood]
When attacking enemies while in Over Strike

[Dungeon]
Max. Stacks: 15
Physical Attack Increase: 4%
All Speed Increase: 0.8%
Critical Rate Increase: 4%
Duration Per Stack: 30 seconds

[PvP]
Max. Stacks: 30
Physical Attack Increase: 0.5%
All Speed Increase: 0.2%
Critical Rate Increase: 1%
Duration Per Stack: 10 seconds
[Light] trait
Cooldown: 15 seconds
[Powerful] (120%) trait
Cooldown: 8 seconds

New effects added.
[Moving Shot]: Movement Speed while casting increased.
[Bloody Road]: Skill Size increased by 1.5 times.
[Bloody Carnival]: Range increased by 2 times.
[Useful] vs [Gigantic]

[Dungeon]
Chain Blade: 1210%

[When Holding the Skill Key]
*Throwing Distance decreased
*Rotating Blow Hit Count increased
[Critical] vs [Empowered]

[Dungeon]
Chain Blade: 2710%

[When Holding the Skill Key]
*Throwing Distance decreased
*Rotating Blow Hit Count decreased

Push distance reduced and enemies receive more hits. Most enemies can be hit 3 times by this skill when it's thrown. When holding the skill key, enemies will receive 6 hits. Throw distance and Y axis range increased.
Can move faster after casting the skill.
Chance: 30%
Chance: 50%
Chance During Over Strike: 100%
Reactivation Cooldown: 5 seconds

Changed so Cooldown Reduction is based on total cooldown including skill traits.
[Bloody Lion]

[Dungeon]
Maximize, Add. Damage, Action Speed Increase per stack: 0.6%
Max. Stacks: 25

[PvP]
Maximize, Add. Damage, Action Speed Increase per stack: 0.3%
Max. Stacks: 25
[Bloody Lion]

[Dungeon]
Maximize, Physical Attack, Action Speed Increase per stack: 1%
Max. Stacks: 15

[PvP]
Maximize, Add. Damage, Action Speed Increase per stack: 0.3%
Max. Stacks: 25
Max hits: 4
Max hits: 10

Bounces on more enemies.
Cooldown: 26s
Cooldown: 18s

Range increased (can hit enemies above and below the caster).
--
Skill features changed.
Backstep while firing a diagonal shot.
--
Cancel in the middle of the skill allowed (the skill will still deal damage while the caster is free).
--
Skill features changed.
Summon Double Gunhawk with a rotating blow. Gunhawk can be unleashed later. The attack obliterates all enemies in its path. Inflicts splash damage.
Max. charge time: 10 seconds
Damage Increase during charge: +5% per second (max. 15%)
--
The skill is removed.
--
New [Mod] skill added.
Compared to the normal version, movement speed increased, double jump allowed and projectiles can pierce.
[Target Locked]
Usage condition: Enemies Within Range: 600
Critical Rate Increase: 100%
Duration: 10 seconds
[Target Locked]
Usage condition: Hit an enemy with X command
Critical Rate Increase: 35%
Duration: 15 seconds

Minerva

Skill
Before
After
--
[Dungeon] Invincible while casting.
[Dungeon]
Damage: 1835% → 1412%

[PvP]
Damage: 440% → 338%
[Dungeon]
Damage: 1624%

[PvP]
Damage: 389%

• Damage decay removed.
• Changed so Rose jumps automatically to cast the skill if used on the ground.
--
Merged at Elemental Bullet.
--
New [Tenacity] skill added.
Prepare 5 G-61 Gravity Grenades. Each grenade thrown will gather nearby enemies, then explode.
--
Skill features changed.
Changed to a clearing skill with a suction effect.
--
Merged at Elemental Bullet.
--
The skill is added back.
--
Skill features changed.
Fire all shots at once in front of the caster. (Differently from the [Mod] version, deals splash and higher damage, does not home at targets)
--
G-61 Gravity Grenade added to Grenade Skills.

New effect added.
Rising Shot replaced with [Elemental Bullet]. Can use 4 different type of buffs for bullet attacks (Blazing Bullet, Freezing Bullet, Poisonous Bullet, Silver Bullet).
--
Super Armor added. Can also be activated in mid-air.
--
Skill features changed.
Fire 6 Photon Bombs with high vertical hitboxes.
--
Skill features changed.
Mark a target with a C4 Explosive. Press the skill again to rush to the enemy (goes through platforms). If the skill key is not pressed again after 10 seconds, C4 explodes by itself.
--
Changed so Rose jumps automatically to cast the skill if used on the ground.
--
G-61 Gravity Grenade added to Grenade Skills.
Damage Increase in mid-air: 30%
Damage Increase in mid-air: 40%
Damage Increase on the ground: 20%
[G-35L Flash Grenade Count]: 2
[Photon Bomb]: Cooldown Decrease -15%
[G-96 Pressure Grenade]: Critical Rate Increase +50%
[G-35L Flash Grenade Count]: 2
[Photon Bomb]: Cooldown Decrease -20%
[Mod] [Photon Bomb]: MP Burn per hit -10
[Mod] [G-96 Pressure Grenade]: Critical Rate Increase deleted

New effects added.
[G-61 Gravity Grenade]: Range Increase +50%
[Barbecue!]: Weapon changed to Muskets. Can be activated in mid-air. (Fires at a downward angle).
[Neil Sniping], [Mod] [Neil Sniping], [M-3 Flamethrower]: Can be activated in mid-air.
[Mod] [G-96 Pressure Grenade]: Invincibility frames increased
[Awakened Will: Freyja]
When consuming all Grenades of one type:
- Magical Attack Increase +10%
- Max. Stacks: 3
- Duration: 30 seconds
[Awakened Will: Freyja]
When consuming Grenades:
- Magical Attack Increase +6%
- Max. Stacks: 5
- Duration: 30 seconds

G-61 Gravity Grenade added to Grenade Skills.
--
Detonate faster and closer to the caster.
--
Every time the skill is used, all negative status effects are removed. (Also applies to allies).
--
G-61 Gravity Grenade added to Grenade Skills.

New effects added.
In Dungeons, invincible when throwing additional loaded grenades. Grenade skills' backward jump removed.
--
Elemental Bullet, Barbecue, Neil Sniping, Spiral Shot and Photon Bomb added to Musket Skills.

New effects added.
Einherjar bullets can be fired through Special Active Skills. In that case, 5% MP will be restored per bullet. (Dungeon only).
[Dungeon]
EMP Explosion: 5233%
[Dungeon]
EMP Explosion: 7500%
--
Skill features changed.
Range decreased. Hits are generated per enemy. Each enemy within range will receive 10 hits.
--
The skill is removed.
--
New [Mod] skill added.
Shoot 3 large waves of exploding grenades that will follow curved paths.
--
Super Armor added.
[Dungeon] Photon Bomb Explosion: 1603%
[Dungeon] Photon Bomb Explosion: 3803%
[Dungeon]
Freezing Grenade Throw: 60%
Freezing Grenade: 737%
Freezing effect removed. (Ice Field persists)

[Dungeon]
Freezing Grenade Throw: 60%
Freezing Grenade: 1300%
--
Can be also activated in mid-air.
--
Can be also activated in mid-air.
--
Can be also activated in mid-air.
--
Can be also activated in mid-air.

Prime Operator

Skill
Before
After
[Dungeon]
Sparrow Shot: 41%
• Homing AI fixed.
• Disappears two times faster, but deals 2 times more hits over time.
• Skill hit effect optimized for performance.

[Dungeon]
Sparrow Shot: 51%
• Summoned unit is invincible and cannot be debuffed.
--
• Follows all curved paths.
• Hitboxes become fully unified. (7 clusters and 3 additional clusters hits per enemy).

Also apply to [Mod]:
• Initial summon speed increased.
• Fixed an issue where hit damage was redirected to the side the caster is facing right after casting.
• Skill effect optimized for performance.

[G-2 Rolling Thunder]
• Charge interval decreased to 0.5s.

[G-3 Raptor]
• On hit, reduce knockdown.

[G-4 Frisbee]
• Range increased by 30%.
• Applies to skills that are already being cast as well.

[Dungeon]

[G-2 Rolling Thunder]
• Damage increased by 25%.

[G-3 Raptor]
• Tracking range increased by 75% ([Mod] 50%).

[G-4 Frisbee]
• Range increased by 50%.

+[G-Ex Ancient Buster]
• Hit interval increased by 1.5 times. (Duration decresed accordingly)

[PvP]

[G-2 Rolling Thunder]
• Damage increased by 10%.

[G-3 Raptor]
• Tracking range increased by 30% ([Mod] 20%).

[G-4 Frisbee]
• Range increased by 30%.

+[G-EX Ancient Buster]
• Hit interval increased by 1.5 times. (Duration decresed accordingly)
[Haste] trait
Casting speed increased by 50%. Can move faster after casting.

[Powerful] trait
--
• Gatling Shot does not push.
• Skill casting speed increased by 40%.
• Skill hit effect optimized for performance.
--
[G Skills]
• Cooldown and Core Activation animation removed.
• Initial Transform does not consume ECP but MP instead.
• G-Skills can be overlapped with each other.
• Delay between switching and activating a G-skill removed.

[PvP]
Cooldown reduction when switching G-Core: 3%
--
Tracking AI improved.
--
Skill features changed.
Pressing the skill key will activate [Additional G-2 Core]. The skill can be unleashed later by pressing the skill key again. While charged, damage increases by 10% per second (Max. 30%, Max. Retention Time: 10 seconds)

[Rolling Thunder] causes enemies to be struck by numerous lightnings unleashed from the G-2 device in a fairly large area. The skill inflicts splash damage on tighly stacked targets.
--
Individual fields moved closer to the center.

Defense Ignore: 50%
MP per robot: +6 MP
MP per robot: +12 MP
G Transform Mode Skill: +20% Critical Chance, Critical Damage and Maximize
Special Active Skill: +20% Critical Chance, Critical Damage and Maximize
--
Works properly towards bosses.
[RX-78 Land Runner]
• Movement Speed increased.

[Ex-S Viper]
• Summons an additional Viper at a 50% chance and ignores guard.

[Sparrow Factory]
• Ignores guard and has a 50% more chance to be Critical.
[RX-78 Land Runner]
• Movement Speed increased.
• If no enemy in range, turn red and explode in 3 seconds.
• If there is an enemy in range, attach to the enemy like KS-83 and explode after 1 second.

[Ex-S Viper]
• Summons an additional Viper at a 100% chance and ignores guard.

[Sparrow Factory]
• Ignores guard.
• Interceptor count: +5
--
Casting speed increased by 120%. Time stop decreased by 80%.
Cooldown: 22 seconds
Cooldown: 14 seconds

Casting speed increased by 150%. Changed so installs instantly. Sonic Shock's range increased greatly. The current install does not get destroyed upon summoning another one and cannot be damaged or debuffed in dungeons.
[Dungeon]
Rolling Thunder: 379%
[Dungeon]
Rolling Thunder: 479%
--
Tracking AI improved.
-
[Dungeon] Summoned unit is invincible and cannot be debuffed.

Gatling Shot does not push.

Ain

Skill
Before
After
--
Changed into an escape skill.
--
Changed to an install skill. Fires always charged. Casting speed increased.
--
Rolled back to before RE:BOOT. Daggers inflict hitstun and home on enemies, but their range is not abusable, just like Point Fire's.

Richter

Skill
Before
After
[Dungeon] Dagger: 803%
[Dungeon] Dagger: 403%
Attack Increase per stack: +1%
Critical Damage Increase per stack: +0.8%
Attack Increase per stack: +1.66%
Critical Damage Increase per stack: +0.8%
--
Now fully applies to allies.
--
Skill features changed.
Take out your longsword and slash enemies ahead, cutting them through.
[Dungeon]
Upward Slash: 870%
Throw: 531%
[Dungeon]
Upward Slash: 870%
Throw: 1731%
[Dungeon]
Damage: 739%
[Dungeon]
Damage: 1239%
While using X commands:
Total Special Active Cooldown Decrease: 50%
Activation Chance: 12%
While using Special Active skills:
Special Active Cooldown Decrease: -2 seconds
Activation Chance: 100%
--
New effect added.
Allies (excluding Ain) within range will receive +10% Physical Attack and Action Speed buff for 30 seconds.
[Dungeon]
Damage: 3936% → 4723.2%
Charge removed.

[Dungeon]
Damage: 9023%
[Dungeon]
Shadow Slash: 529%
[Dungeon]
Shadow Slash: 680%
--
Skill features changed.
Take out your longsword and slash enemies ahead, cutting them through. Execute enemies that would have less than 30% HP left over after the attack (doesn't on work on bosses).

Bluhen

Skill
Before
After
Command Range Increase: +30%
Command Range Increase: +60%
[Self Strengthening]
• Increase the size of X projectiles.
[Power Gauge] gain/consumption is changed in proportion to the amount of [Eids] in possession.

Level Requirement: 35
New effect added.
[Self Strengthening]
• Increase the size of X projectiles.
[Power Gauge] gain/consumption is changed in proportion to the amount of [Eids] in possession.
• Upon using [Eid: Cycle] skill, increase Magical Attack Power by 2% (Max. 10 stacks) for 30 seconds (2 stacks lost after duration)

Level Requirement: 60 (locked)
[Dungeon]
Magic Explosion: 463%
Changed to apply individual hits per orb explosion.

[Dungeon]
Magic Explosion: 350%
Level Requirement: 60 (locked)
New effect added.
[Alchimie Eid] can be initialized without animation.

Level Requirement: 35
[Dungeon]
Homing Cycle Projectile: 343%
Homing AI adjusted.

[Dungeon]
Homing Cycle Projectile: 643%
[Final Enhanced Skill]
Cooldown decreased by 5 seconds.

[Alchimie Eid] Duration: 10 seconds
[Final Enhanced Skill]
Applies Super Armor on cast and switching Eids.

[Alchimie Eid] Duration: 20 seconds
[Edel Eid: Mut]
Defense Ignore: 50% (25% in PvP)
[Edel Eid: Mut]
Defense Ignore: 100% (25% in PvP)
[Cycle Chant : Transform]
• Can use the skill without [Edel Eid].

[Edel Eid (Mut): Fire of Bravery]
• Ally Critical Damage: +20%

[Edel Eid (Rein): Truth of Nature]
• Continuously recovers allies' HP/MP by 1% + 1% per 400,000 CP (Max. 15%) within the radius. (0.1%, Max. 0.9% in PvP)

[Edel Eid (Wille): Will of Penetration]
• Decrease the target's physical/magical defense by 20% within the radius. (15% in PvP)

Level Requirement: 35
[Cycle Chant : Transform]
• Can use the skill without [Edel Eid].

[Edel Eid (Mut): Fire of Bravery]
• Ally Critical Damage: +20%

[Edel Eid (Rein): Truth of Nature]
• Continuously recovers allies' HP/MP by 1% + 1% per 400,000 CP (Max. 15%) within the radius. (0.1%, Max. 0.9% in PvP)

[Edel Eid (Wille): Will of Penetration]
• Allies ignore physical/magical defense by 20%. (10% in PvP)
• Ally All Speed: +20%

[Other changes]
• Fields changed to give a buff rather than providing effects in range. Buff duration: 15 seconds (7.5 seconds in PvP). Walk through the field to regain the buff.
[Mut] does not stack with [Wille].
• Graphics changed to be rendered in 2D only.

Level Requirement: 95
When using Eids, [Edel Eid] Remaining Skill Cooldown -25%
When using Eids, [Edel Eid] Total Skill Cooldown -15%
[Power: Cycle Magic]
• Power Gauge Usage per Second: -50%
• Additional Air Dash Power Gauge Usage: -50%
New effect added.
[Power: Cycle Magic]
• Power Gauge Usage per Second: -50%
• Additional Air Dash Power Gauge Usage: -50%
[Eid: Cycle] and [Edel Eid Response] Skills Damage while in Cycle Mode: +15%
Level Requirement: 95
Level Requirement: 35

Casting speed increased by 60%. Can move faster after casting.
[Windhose]
Cooldown Speed: 1.3x
[Windhose]
Cooldown Speed: Self 2x, Ally 1.5x
[Dungeon]
Power of El (1st): 387%
Power of El (2nd): 1149%
Explosion: 2130%
[Dungeon]
Power of El (1st): 687%
Power of El (2nd): 1549%
Explosion: 2430%

Herrscher

Skill
Before
After
[Dungeon]
Damage: 2291%

[PvP]
Damage: 916%
Freeze frames increased.

[Dungeon]
Damage: 3191%
Defense Ignore: 100%

[PvP]
Damage: 1416%
Defense Ignore: 25%
--
The skill is removed.
--
New [Strength] skill added.
Take out your scythe and perform a forward strike, cutting hit enemies through. Secondary Cuts inflict splash damage.

[Empowered] (120%) vs [Haste] (80%)

[Dungeon]
First Cut: 3400%
Secondary Cuts: 85% x35

[PvP]
First Cut: 1200%
Secondary Cuts: 20% x35
Cooldown: 17 seconds

[Dungeon]
Homing Projectile Explosion: 479%
Cooldown: 14 seconds

Reflex Sphere damage deleted.
The projectiles pierce enemies.

[Dungeon]
Homing Projectile Explosion: 900% x8
All Elemental Activation Rate Increase: 2x
All Element Resistance Increase: 150
Duration: 10 seconds
All Elemental Activation Rate Increase: 1.25x
All Element Resistance Increase: 100
Duration: 5 seconds
Cooldown: 18 seconds

[Dungeon]
Projectile Explosion: 567%
Cooldown: 14 seconds

The projectiles pierce enemies.

[Dungeon]
Projectile Explosion: 900% x8
--
Skill features changed.
Throw a large chaos spear that will inflict enemies with [Brechen] debuff. Enemies inflicted with [Brechen] will have defense reduced. The debuff is indicated by chaos fragments flying around affected enemies. After 1 second, they will explode, dealing additional damage.

[Dungeon]
Chaos Spear: 6100%
Chaos Fragment Explosions: 88% x15

[PvP]
Chaos Spear: 1700%
Chaos Fragment Explosions: 20% x15
[Encroaching Chaos]
Condition: use Commands or Actives in Henir state
Magical Attack Decrease per stack: -4%
Duration: 3 seconds
[Encroaching Chaos]
Condition: use Henir Release skills
[Dungeon] Damage Reduction per stack: 4%
Duration: 15 seconds
[PvP] Damage Reduction per stack: 1%
Duration: 5 seconds
Henir Release Skill MP Usage Decrease: -20%
Special Active Skill MP Usage Decrease: -35%
Cooldown: 17 seconds

[Henir Release]
When the skill is used during Henir (Awakening) state, 3 MP is burned per hit.
Cooldown: 14 seconds

[Henir Release]
When the skill is used during Henir (Awakening) state, 5 MP is burned per hit.
[Henir Release]
When the skill is used during Henir (Awakening) state, each enemy that has been hit successfully will increase [Released Power] by 1 stack.

[Released Power]
Attack Increase per stack: 6%
Max Stacks: 5
Duration: 15 seconds
Stacks lost after duration: 1
[Henir Release]
When the skill is used during Henir (Awakening) state, each enemy that has been hit successfully will increase [Released Power] by 1 stack.

[Released Power]
Attack Increase per stack: 6%
Natural MP Recovery per stack: +4 MP
Max Stacks: 5
Duration: 15 seconds
Stacks lost after duration: 1
Buff Duration: 5 seconds
MP per target removed.

Buff Duration: 10 seconds
--
The skill is removed.
--
New [Mod] skill added.
Deals great damage to big enemies. Max: 20,000%
--
Skill features changed.
Creates a large field that will continuously damage enemies in its range.
--
New [Mod] skill added.
Removes all harmful status effects.
Cooldown: 15 seconds

Noah

Skill
Before
After
--
Can cancel the animation earlier.

Liberator

Skill
Before
After
--
Super Armor on cast in Dungeons.
--
Skill pierces enemies.
--
Intersection of shadows moved to happen closer to the caster.
--
New [Mod] skill added.
--
New [Mod] skill added.
--
New [Mod] skill added.
--
New [Mod] skill added.

Celestia

Skill
Before
After
--
Orbiting galaxies' hitboxes pushed far more to the center.
Alter constellation cycle trajectory by using the Natal Chart. Applies [Infortune] or [Unfortune] effects in a wide area randomly for 60 seconds to all allies. Unexpected effects might get applied.

[Infortune]
Self Forced Awakening Duration: 15s
Ally Special Active Cooldown Speed: 1.3x

[Unfortune]
Self Body Size Decrease: 15%
Ally MP Recovery Per Second: 7% (0.7% in PvP) of Max MP

[Fortune of Unknown]
Self & Ally Forced Awakening Duration: 20s
Special Active Skill Cooldown Speed: 1.6x
Self & Ally Body Size Increase: 15%
Ally MP Recovery Per Second: 15% (1.5% in PvP) of Max MP
Alter constellation cycle trajectory by using the Natal Chart. Applies [Infortune] buff to all allies in a wide area for 60 seconds. Press the skill key again to apply the [Unfortune] buff. Unexpected effects might get applied.

[Infortune]
Self Forced Awakening Duration: 15s
Ally Special Active Cooldown Speed: 1.15x

[Unfortune]
Self Body Size Decrease: 15%
Ally MP Recovery Per Second: 5% (0.5% in PvP) of Max MP

[Fortune of Unknown]
Self Forced Awakening Duration: 20s
Special Active Skill Cooldown Speed: 1.3x
Self & Ally Body Size Increase: 7.5% (PvP 3.25%)
Ally MP Recovery Per Second: 10% (1% in PvP) of Max MP
Debuff Immunity duration: 15 seconds
Debuff Immunity duration: 6 seconds
--
Duration decreased, damage per hit increased.
--
Allies can still only pick up 20 symbols at once.
--
Allies can only pick up 20 symbols at once.